Version 0.1.112

  • Upload releases to the Playtest app and set them live automatically
  • Fix playtester issues: coin pickup, NPC idles, Al flip, Mansion, quit feedback
  • Fix website build on runner: ignore Homebrew libvips for sharp

Version 0.1.111

  • posthog feedback
  • fix boy prefab + avoidance
  • telemetry!
  • email forwarder: drop SES bounce notices and flagged spam
  • Telemetry!
  • fix market spritesheet overlapping issue
  • alpotato.com dns
  • hot lady dialog builder
  • Add basic Hot Lady dialogue
  • update docs
  • Prevent player from opening the inventory while walking
  • Make sure the red arrow cursor is shown on the outsides of the hat in the inventory
  • Fix the weird inventory mouse pointer issue
  • Fix missing keyboard and mouse icons in “Explain Inventory” UI

Version 0.1.109

  • Stop PowerShell killing a successful Unity build over stderr

Version 0.1.108

  • Reset lower version fields on minor/major bumps
  • Point make release at the Steam CI flow
  • Fix macOS build name, exclude DoNotShip artifacts, simplify Steam login
  • fix build command
  • starting work on building
  • Fix demo endings
  • Change game ending
  • Boys balloon
  • add pycache to gitignore
  • Make add_animation idempotent
  • Improved animation generator
  • Baloon idle
  • fix ruffle swf export
  • balloon
  • Boy
  • balloon
  • balloon
  • no message
  • pipeline automation + boy blinking
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • boyexport
  • Also test main menu etc.
  • Working Game_Can_Be_Completed playtest
  • Fix incorrect playerstart / markers
  • Fully working playtest
  • Fixed the “Find Pancho” playtest
  • Improve playtest (working “walk to town”)
  • Fix al being stuck in walking animation after switching scene
  • Improve objective hiearchy
  • Don’t speed up animations to see how long a full playtest takes
  • Remove “follow sorting map” for Hotdog
  • Remove debug logging in playtest
  • Improve playtest skipping cutscenes
  • Make sure putting on shoe Cutscene can’t be skipped
  • Working desert playtest
  • Make playtest screenshot clickable in log to quickly see what’s going on
  • Clear old screenshots before starting playtest
  • Capture screenshots on automatic playtest fail
  • Fix “prevent subtitle skipping” feature in Intro scene
  • Update Chunkfive font
  • new speech files
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • missing audio AL
  • Resolve cursor warning
  • Fix narator subtitles being visible in desert when skipping intro
  • Add tests + fix “Mouse clicks have default functionality” disapearing + Improve ExplainInventory QTE
  • Improve text mesh pro font in dialogue menu
  • Customize dialogue menu
  • Starting to make dialogue menu better
  • Add speech for new Mansion hotspots
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • mansion hotspots speech
  • Add mansion hotspots
  • Improve alley scene switching
  • Remove old test scene
  • Add al talking to Johnny speech
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Resolve Splash scene warnings
  • gun
  • Remove old johnny dialogue
  • Add speech when clicking on Johnny Salami
  • Fix NavMesh issue in Mansion scene
  • Fix default sound warning in fountain scene
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Simplify Saloon scene setup
  • al potato closed
  • Noise
  • Update shop door speech
  • Improve market scene switching
  • Double click skip walk on next scene
  • Replace first scene check with PlayerStart2D + Custom walk script
  • Resolve warnings in Mansion scene
  • Update AdventureCreator plugin to 1.86.1
  • Fix load menu not closing in Main menu
  • Resolve warnings in “KeyBindings” scene
  • Resolve warnings in JailCrack scene
  • More noise
  • More “Gather text” noise
  • “Gather Text” noise
  • “Gather text” noise + replaced “Expression: None” dialogue with new Custom -> Character Expression actionlist action
  • Add Custom -> Character Expression actionlist action
  • Remove old Fish animation transitions
  • Position Mechanic at 0,0,0
  • Position Sheriff at 0,0,0
  • Fix unkown scene name “SaloonTown” (changed to SaloonSquare)
  • Remove useless GameObject in “doorback” GameObject
  • Resolve warnings
  • move kiwicat sprite to 0,0,0
  • Debounce objective save so that only 1 autosave is created on game start
  • Perfect animation position
  • Improve sheriff entrance animation
  • Move NPC sprites to 0,0,0
  • Fix warnings
  • We don’t need variables UI, everything is objectives
  • Fix Unity 6 deprecation warnings
  • Fix towing cost objective
  • Start “Get to Vegas” objective on game start
  • Don’t wait for objective completion (should run in 1 tick)
  • Add “Get to Vegas” root objective
  • Update objective descriptions
  • untrack claude settings
  • ignore claude settings
  • Improve testing menu
  • No idea what changed in these scenes
  • Add system requirements
  • Fix master volume slider
  • Updated trailer
  • Test menu improvements
  • update boy blinking
  • Remove email address from website
  • Calender
  • Aanpassing Icon
  • Icoontje
  • Logo
  • Library Capsules
  • Thumbnail
  • Header
  • no message
  • Steam capsules
  • Steam Capsules
  • Update firebase + replace play buttons with Steam button
  • Fix website support page 404 and About Us nav link
  • Trigger website-only pages deployment
  • Fix pages job: add needs: [] to skip waiting for prior stages
  • Fix pages job: add needs: [] and use main branch
  • Fix pages job: add needs: [] and hardcode master branch
  • Allow website-only deployment without Unity build
  • Improve opening and closing testing menu (don’t show pause menu)
  • Remove old test menu key binding
  • Autosave icon
  • Saloon doors (outside)
  • saloon doors (inside)
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • SaloonDoors Square
  • Saloondoors inside
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Fix “Get my car towed” objective not getting completed
  • Saving Animatie
  • Hide testing menu
  • Add comments to scripts
  • whistling
  • Shop-door Open Close
  • Deur animaties
  • Updated trailer
  • Updated trailer movie
  • Add trailer
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • add trailer title movie
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Speech Trailer
  • AlpotatoTrailer bestanden
  • Autosave on objective complete
  • Fix company name
  • Move “Game started” objective to “Setup objectives” actionlist
  • Add “Start game” objective
  • Add save game UI
  • Add “thumbnail” save / load template
  • Claude init
  • Fix loading
  • Fix bug when looking at rock in desert while carrying your shoe
  • Fix QTE invetory tutorial
  • Hide Hierachy items in Editor
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Upgrade to Unity 6.3 LTS
  • Build windows
  • Matches speech
  • Add animations
  • Add matches dialogue
  • Improve intro dialogue
  • Voices Al
  • New dialogue
  • Add pancho the basketball
  • Add sleeping animation
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • sleeping animation
  • Add faceslap animation
  • add faceslap animation
  • Pancho illusions, pumpkin-market and basketbal-priesthouse
  • removed wav speech
  • extra
  • Al Voice Remaster
  • al and bartender pancho convo
  • al question
  • voices granny + al
  • Al face slap
  • Updated conversation position
  • Improved conversations with Granny and Bartender
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Intro improvements
  • bartender speech sneller, + granny Gasp toevoeging
  • Improved speech
  • remove speech audio from intro movie
  • Voices
  • Al potato sleeping
  • Saloon square goeie lagen
  • Exported all speech
  • Small updates to almost all scene backgrounds
  • Small improvements to background
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Minor updates to Desert scene
  • Background changes + Fountain shop “open sign” off and on
  • Market Background verbetering
  • background changes + 2 speech changes
  • Background changes
  • voorgrondje Saloon
  • Looking down
  • al orange hit scaling aangepast
  • Release sorting map and sorting before going from Desert to Entrance
  • Change build name

Version 0.1.107

  • Fix transition from donation box animation to idle
  • Improve SFX in Mansion
  • Restore old spritesheet data
  • Fix al potato TexturePacker spritesheet after moving Sprites folder
  • Fix Al walking in front of Lantern in Priesthouse scene
  • Improve dart mini-game
  • Add HotLady missing arms
  • Fix split second turn around animation after catching shoe
  • Allow clicking on menu items in the pause menu in the Intro scene
  • Split speech from Al in Desert opening cutscene
  • Add missing “Bleeeh” speech from Pancho in Entrace Sheriff cutscene
  • Only package the actual game (instead of folder structure)
  • Fix “pole without car” object being visible for a second when entering Desert after Intro
  • Turn on subtitles when resetting settings

Version 0.1.106

  • Force turn off subtitles when skipping the intro
  • Updated Unity editor views
  • Update website a bit
  • Add PostHog
  • Add favicon(s)
  • Update vscode IDE settings
  • Re-import font
  • Remove empty folder
  • Don’t tar folder structure, just the Game.app

Version 0.1.105

  • Turn on subtitles by default
  • Fix generating changelog

Version 0.1.104

  • Added 0.1.103 release notes
  • Fix double clicking from Market to Saloon square
  • fix flare psd files
  • Remove duplicate gitattributes
  • Clear Library cache
  • Added 0.1.103 release notes
  • Re-import adventure creator

Version 0.1.103

  • Fix double clicking from Market to Saloon square
  • fix flare psd files
  • Remove duplicate gitattributes
  • Clear Library cache
  • Added 0.1.103 release notes
  • Re-import adventure creator

Version 0.1.102

  • Added 0.1.101 release notes
  • More corrupted files

Version 0.1.98

  • After remove Library folder
  • Asset issues

Version 0.1.97

  • Fix fonts + corrupted manager files
  • Fix corrupted files

Version 0.1.96

  • Don’t hide .assets files in VSCode

Version 0.1.95

  • Add EditorBuildSettings file
  • Remove build profile

Version 0.1.90

  • Add updated BuildCommand and BuildProcess

Version 0.1.88

  • Have GameCI do the building instead of custom scripts

Version 0.1.87

  • Switch to using Unity build profiles

Version 0.1.85

  • Turn on MacOS build and turn of building WebGL version in gitlab-ci

Version 0.1.84

  • Build MacOS version instead of WebGL
  • Turn off double click snapping when switching scenes
  • Fix jail / alley animation after it completes
  • Improve deselecting inventory items
  • Fix Pancho invisible in Entrance Sheriff cutscene

Version 0.1.83

  • Turn on decompression fallback to fix WebGL issues

Version 0.1.82

  • Fix url to play the game in the browser

Version 0.1.81

  • Fix WebGL version not being served correctly via gitlab pages

Version 0.1.78

  • Updating adventure creator plugin
  • Update adventure creator plugin

Version 0.1.77

  • update unity version
  • Update git serttings

Version 0.1.76

  • Fix release script
  • Removing old website
  • More small improvements to the website
  • Astro website improvements
  • More website improvements
  • Improving new website
  • New Astro website
  • Cleanup unused files and folders
  • Add “reset options” button to options menu
  • Add a skill based element to the dart mini game
  • Hide “combine inventory items” hint after player succesfuly combines 2 items
  • Move the Sprites folder outside of the game assets to improve the bundle size
  • Add big files to Git LFS list
  • Improve project folder structure
  • Remove old files
  • Pancho shadow
  • Add pickup animation when taking the cigar from the trash
  • Fix objectives testing setup order
  • Improve walking area in Mansion a bit
  • Fix bishop hat on donation box teleportation bug
  • Improve donation box animation position
  • Improve donation box animation
  • Remove useless stuff from Sheriff prefab
  • Turn off Sheriff’s spritesheet compression to improve quality
  • Improve Entrace Sheriff cutscene
  • Fix Entrance Cutscene audio
  • Testing audio
  • Switch to Audio Mixer Groups!
  • Added missing audio
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Pancho speech 2x
  • 3 new al speech
  • Bug fixes
  • Fix typo
  • Fixed bugs in garage scene
  • Fix shit
  • Adding jail scene audio (SFX)
  • Weird shit in Adventure Creator after importing new speech
  • Imported new Al Potato voice
  • Remaining voices AL
  • New backgrounds
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Alley scene shake
  • Scenes aanpassingen
  • Background adjustments
  • Animation finished!
  • sound fx
  • sounds
  • Fixed issue with conflicting “On game start” and scenes “OnStart” actionlists
  • Remove demo files
  • After upgrade before testing new SettingsManager
  • Commit pre-upgrade
  • Remove rigid body
  • Jail cutscene
  • Pancho animations
  • Fix eyes open in jail
  • al naar links laten kijken
  • Add reaching animation
  • Sound fx escape
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Souns fx escape
  • add sprites for new escape attempt scenes
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • no message
  • no message
  • Start with jail scene animation
  • Add first 2 jailscene scene sprites
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Fix Sheriff conversation when Alpotato found
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • escape scenes
  • disable enable menu when entrance cutscene plays
  • Improve tutorial
  • new i keyboard sprite
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • i-button
  • added keyboard i key sprites
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato # Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with ’#’ will be ignored, and an empty message aborts # the commit.
  • i-button
  • new al animations + mouse tutorial
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add master volume slider
  • Al_Pickup_Up + Churchdoor_knock + MouseTutorial
  • Remove dancing normal spritesheets
  • Remove “dancing normal” animation
  • Add pling to combine interactions
  • Fabulous sheriff hotspot
  • Reset playerstart
  • sounds
  • animation sounds
  • Sounds
  • add sounds
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • sound effect
  • take honey
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • add beehive down
  • fix
  • before breaking
  • fix objective farm burn
  • burn farm
  • save
  • Fixing animations with beehive
  • new beehive falling sprites
  • beehive
  • farm
  • beehive + haybale
  • move cue beehive fla
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • erer
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • vanalles
  • Fix inventory open animation pixel move
  • Retro-style movement
  • beehive shizzle
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Cue_Beehive_Zonder_Shoe
  • new beehive sprites
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Dimensies
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Remove old (too big) spritesheet
  • last spritesheets
  • Beehive_Falling
  • Update spritesheets
  • New bishophat pickup animation
  • Huge update to the way we handle sprites and spritesheets
  • Fix al potato use interaction on beehive
  • Beehive animations
  • new beehive sprites
  • Adding beehive animations / interactions
  • cue on beehive
  • Cigar animations + interactions
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • light-cigar
  • Al potato cigar animation
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • match fx
  • light cigar animation
  • again new sprites
  • onnodige frames
  • remove old sprites
  • new light cigar sprites
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • dimensions
  • new light cigar default sprites
  • down right dimensions
  • new light cigar sprites
  • lightcgar
  • aanpassing
  • AlPotatoNew
  • light cigar sprites
  • Al light cigar on beehive
  • Al_Light_Cigar aangepast (dit is de random animatie niet de beehive gene)
  • Move beehive
  • Add fabulous sheriff scene
  • Fix market to mansion switching
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Improve walking in Mansion scene
  • Scene Market hotspot “poster” ---- Nieuwe Scene “FabulousSheriff” ----- Animatie Al Potato “LightCigar”

Version 0.1.75

  • Added 0.1.75 release notes
  • Fix intro skipping
  • Added bishop hat sprites to texture packer

Version 0.1.74

  • Saloon door sound
  • Al potato take bishop hat animation
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add al potato bishophat pickup sprites
  • Add “useless trash” hotspot
  • Add PriestHouse door hotspot
  • Untrack UserSettings
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato # Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with ’#’ will be ignored, and an empty message aborts # the commit.
  • Add lock hotspot
  • Don’t commit UserSettings
  • add UserSettings/EditorUserSettings.asset
  • Bishophat_Pickup, kan ook gebruikt worden voor andere items achterzijde Pickup
  • Priesthouse color
  • Fixing bischop animation
  • last time committing layout files
  • Add layout files to gitignore
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Bischop hat
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • bishop_hat
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • updated inventory items
  • updated inventory items
  • priesthouse colors
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • fix dimensions bischophat donation box again again
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • fix dimensions bischophat donation box again
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • fix dimensions bischophat donation box
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • bischophat + inventory sprites
  • Priesthouse Scene aanvullingen waarvan Bishophat item
  • Bishop hat animations
  • Fix intro movie ending
  • Fix dart X position getting out of bounds

Version 0.1.73

  • Fixed bug which prevented InteractionA and InteractioB inputs

Version 0.1.71

  • Testing WebGL intro movie hear plane
  • Fix Al getting hit by orange animation
  • Fix Desert Playerstart from Trunk + add Woosh sound when pulling shoe from cactus

Version 0.1.70

  • Fix loading of intro movie in WebGL build

Version 0.1.67

  • Add JailCrack scene
  • Add CousinFry scene
  • Use “Play movieclip” from adventure creator plugin to play the intro movie
  • Jail Crack merged
  • Cousin Fry scene + Jail Crack Scene

Version 0.1.66

  • Fix intro audio
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Updating intro movie
  • re-export intro movie
  • newly exported intro movie
  • Add Pancho “can’t use” animation and sound
  • remove hidden something
  • Add HeliumUse hotspot to Garage
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • add al potato helium use sprites v2
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • add al potato helium use sprites
  • Al Potato Helium use animatie + audio Pancho can’t use audio
  • New Intro-Audio Speech + extra animatie Intro
  • Fix priesthouse navigation
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Priesthouse layered
  • Redoing the intro voice acting
  • Messing with speech
  • Make sure “sheriff too close” animation is only played once
  • Add expression to Al while talking to Sheriff
  • Add Jail scene to the scenes where Al is not visible
  • Make sure you can open inventory in scenes without Al
  • Add Al potato “Eyes open” expression
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add al potato eyes open expression
  • Fix al turning around after catching his shoe
  • Improve intro loading
  • Fix priesthouse
  • priesthouse RGB
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Priesthouse music

Version 0.1.62

  • Test WebGL video as URL
  • Add CursorRadiusChanger to improve using the fishing rod

Version 0.1.61

  • Fix intro scene
  • Exported intro movie in 4k
  • Rebuilding intro scene
  • Revert “Intro Graphic gemaakt”
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Intro Graphic gemaakt
  • Remove GAF + intro movie
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add intro movie sprites
  • Revert removing tests

Version 0.1.59

  • Rename BuildScript as per game-ci documentation
  • Add TextMesh package + start of improved tutorial

Version 0.1.56

  • Update CI to use Unity 6
  • Remove unused assets
  • Working version in Unity 6
  • Add Pancho player character + Jail scene
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • export pancho animations
  • Move johnny salami

Version 0.1.54

  • Fix PriestHouse not being sharp + fix put on shoe animation

Version 0.1.53

  • Add Priest House scene
  • Import Melons
  • Added Melons in Scene “market”
  • Updated backgrounds + UI inventory arrows + new scenes
  • Priesthouse_town added Scene
  • no message
  • Pijlen Inventory / staat in map Inventory Aanpassingen Scenes / Fountain / Saloon square / Market
  • Big speech file update for our new voice actor
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Updated email forward provisioning
  • Laatste toevoeging Speech
  • Mess with dartboard crosshair
  • Add crosshair to darts game
  • Fix possibility to get stuck when throwing your darts out of bounds

Version 0.1.52

  • Fix hugo issues
  • Improve slot machine interactions
  • Improve Al’s idle animations

Version 0.1.51

  • Fix kicking door animation speed
  • Update to latest hugo build docker
  • Instant subtitles + increased walk speed
  • Turn off subtitle scrolling
  • Add sounds to Sheriff taking Pancho animation
  • Update Sheriff animations
  • Sheriff animation improvements
  • Almost working animation
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add mustache movement and leaves falling animations
  • Add fade effect after Sheriff takes Pancho cutscene
  • Start adding sounds to Sheriff taking Pancho cutscene
  • Added “Sheriff taking Pancho” cutscene
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Add Sheriff grab pancho animation
  • Fix Sheriff walk animation dimensions
  • Fix Sheriff walk down sprite size
  • Updated Sheriff sprites for Entrace cutscene

Version 0.1.50

  • Redirect for gitlab pages
  • Added many new idle animations for Al
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • Fix hidden Narrator subs during intro
  • Improve main menu music volume
  • Fix Al being able to walk on hot road without his shoe on
  • Improve Narrator text
  • Fix not looking at Kiwi Cat when walking towards him from the back
  • Improve testability of objectives
  • Added new Al animations and Sheriff catching Pancho cutscene
  • Update website build tools
  • Website improvements
  • Fix Hot Lady hotspot
  • Fix navmesh in Garage allowing Al to overlap with Sheriff
  • make hotspot to go to Saloon square in Market bigger
  • Add new Main menu music and enable git LFS tracking for mp3 files
  • Fix payout button hotspot and remove slot machine noise in Dartboard scene
  • Fix slot machine noise
  • Add sounds to orange hit animation
  • Fix Al getting hit by orange animation
  • Fix Granny animation
  • Add beehive
  • Add beehive sprites
  • rename beehive with naming conventions
  • Market hotspot
  • clicked all inventory items
  • Import speech files
  • Al Potato + Granny + Fish Speech mp3’s
  • Al + Granny speech market — test

Version 0.1.49

  • Added speech to all characters in the garage scene
  • Update fountain and garage hotspots

Version 0.1.48

  • SFX troubles
  • Add hand of god SFX
  • Hand of god animation
  • New lightning animation
  • Recreate HandOfGod animation

Version 0.1.47

  • Hand of god
  • add al potato animations in fountain scene
  • Dev Team
  • Banging door right Fountain scene
  • Fountain try open door left (Al Potato)

Version 0.1.46

  • Added Fountain hotspots, SFX and speech
  • Fountain hotspots

Version 0.1.45

  • fix menu not opening after intro scene

Version 0.1.44

  • add voices for al potato in the saloon
  • add saloon hotspots
  • fix slot machine coin pickup animation
  • fix menu audio
  • rolling out last version

Version 0.1.43

  • SaloonSquare hotspots + voices
  • Entrance voices
  • bartender idle animation
  • Fix bartender idle animation
  • new bartender idles
  • fix bartender idle

Version 0.1.39

  • Added 0.1.38 release notes
  • remove submodule

Version 0.1.36

  • Update al potato.com
  • animations granny
  • Fix granny idle + talk animations
  • fix inventory arrows
  • Fix narrator subtitles via menu
  • Fix wrong mechanic speech
  • Fix game ending

Version 0.1.35

  • Zucht en boer
  • Fix Alley walk over wall bug
  • Fix bugs

Version 0.1.28

  • Added 0.1.27 release notes
  • manual
  • fix path

Version 0.1.25

  • Fixes
  • many changes
  • al potato desert voice files
  • new voices
  • add al potato first voice
  • Merge branch ‘master’ of gitlab.com:roelvanhoof/alpotato
  • start of voices
  • updatemit
  • Bartender_clean animation
  • Al looking to the right when talking to bartender
  • Right click away from car truk scene and dartboard scene
  • Fix church clock hotspot

Version 0.1.2

  • fix CI unity version
  • wtf
  • fix cursor after intro

Version 0.1.1

  • update Unity
  • Updated website, added screenshots and a short gameplay movie

Version 0.0.31

  • Updated website, added screenshots and a gameplay movie

Version 0.0.28

  • add sheriff walk
  • sherriff
  • update
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • pling
  • Merge branches ‘master’ and ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • bug fixes
  • hotspots
  • Title_card
  • Al Potato dance
  • fix hotspot label positioning when hotspot is close to edge of screen
  • update slot machine puzzle tests
  • Fix broken hot road interactions
  • Dance
  • working on first test
  • added the first automated test
  • Boyscout: remove unneseccary code
  • Improve objective handling in desert scene
  • Remove lip sync gizmos
  • Remove Rogo LipSync (for now)
  • Fix cutscene test menu when switching scene
  • no message
  • Improve the test menu (sounds + layout)
  • add cutscene playing to test menu
  • Saloon cutscene improvements
  • Big file transaction Hotlady + Al
  • improve testing menu
  • add coins from slotmachine to inventory
  • fix navmesh when car is in the garage
  • fix garage playerstart
  • add roadmap to readme
  • Fix Garage scene setup
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • update garage background
  • Convert shop background to a prefab
  • add nailfile extraction test animation to unity
  • airtank
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • PSD Import garage with into a prefab
  • garage skyclouds
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • update user settings
  • garage
  • Make sure Al has no time for gambling when he hasn’t talked to the mechanic yet
  • hgkyu
  • fix double click walk to town from desert when you have already been to town
  • fix Al disapearing in Saloon Square when having visited the Alley scene
  • add recording window to Unity GUI
  • remove one recipe from Al’s list
  • add a constant id to the NavCam
  • remove local event manager gameobject
  • use worm gasp sound instead of panchito scream

Version 0.0.26

  • fix pause menu not unlocking when starting a new game or teleporting in test mode
  • add a README.md file with upgrading instructions
  • Revert to default subtitle behavior after intro
  • Make sure Narration text doesn’t display until user skips it
  • Fix displaying subtitles during intro scene
  • Intro audio timing improvements
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • added voice acting to intro + new subtitles font
  • Al_potato_take_fail + test animation file transaction
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • Improved the audio of the intro scene
  • inventory_pokerchip
  • Hotlady_no_file
  • Hotlady_give_file
  • Hotlady_give_file
  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • no message

Version 0.0.25

  • Merge branch ‘master’ of https://gitlab.com/roelvanhoof/alpotato
  • fix zipping the windows build
  • remove audacity project files
  • improve main menu
  • hotlady_give_file_backup
  • Improve splash screen + transition to main menu
  • remove old sound files
  • Reorganize audio files
  • put unity splash screen in center
  • sheriff take Pancho + other actions and test scene animation

Version 0.0.24

  • back to tagging website as well
  • add . to test website deploy
  • test if website is deployed with only keyword in gitlab-ci.yml
  • testing if website changes trigger new deploy
  • fix gitlab-ci.yml
  • stop double pipelines
  • try and skip build step
  • remove old stuff, fix deploy step
  • don’t deploy by default